![]() ![]() In the end though, we went with Savage Worlds. The Disapora RPG shows you can run hard SF or more science-minded space opera using the Fate rules, and the ringworld superstructure practically cries out to use Aspects to describe it. ![]() Heck, I even thought about running Evil Hat’s Fate. It fine-tuned, ultra-specific skill system would nicely complement a hard science fiction campaign. Steve Jackson Games’ GURPS is a logical choice, given its generic – yet highly expandable – rule set. Heck, we’ve got a home brew Star Wars campaign based on our own re-tooled version of the D&D 5e rules. In one edition or another, it’s powered most of our campaigns. Dungeons & Dragons – which includes a smattering of science fiction weapons in the Dungeon Master’s Guide – would have been an easy choice. There are a lot of role-playing games we could have gone with for this campaign. The campaign is powered by Savage Worlds Adventure Edition and augmented by the Savage Worlds Science Fiction companion and myriad source books. Inspired by Larry Niven’s Ringworld series, it’s set on a megastructure very similar to Niven’s (right down to the “Fist of God” Mountain that threatens to destabilize the entire construct). Savage Ringworld is one of the my gaming group’s rotating online campaigns. ![]()
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